Friday, September 28, 2012

Project

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The effect of time on video games.

Today video games seem to be going in many new and different directions. One is definitely incorporating new technology.  Another is the graphical content of the video game.  The role of the female characters in the video game has also change over time.  Video games have also become the stories which make the movies.  People have built entire lives with video games.  Video games have also allowed players to associate with people all over the world by simply playing a game online.  Technology has made systems where the game is played on smaller more portable handheld consoles.  Video games have also opened the door for new employment opportunities.  The effects of time on video games has been good and bad and will continue to have mixed reviews as technology continues to advance.
The technology as stated before can be good and bad.  The good part of technology is that it has better graphics, more functions in games, and handheld games.  The bad is that players of video game can becomes so engrossed in the game they could spend the whole day playing and finish the game the same day.  Games are not as challenging, for instance, I found that I could finish the tomb raider legends (2006) game in one day. When I played the first tomb raider (1996) it took me about 5 days to complete. There was so much more to the first game and no doubt I liked the first game better, than the newer high graphics one.  The good, is today's graphics, the characters are clearer and more realistic, and their movement is much smoother.  But, I have found that better visuals do not make the game better.  Also, the change in graphics has made the cartoon looking games to slowly disappear from the gaming market.
            With better technological graphics the contents of the video games has become bloody, violent and sexual.  It is evident that the public finds the content of these games acceptable because sales have skyrocketed from the 1990s to the 2000.  Most games do have a back story but that story may not be appropriate for children.  To deal with that issue games are rated for their content and some games cannot be purchased unless you're over the age of 18, but it doesn't seem to stop children from getting their hands on them.  The games with foul language, excessive violence, and sexual innuendos are usually the most popular game.  The bad part of video games is the fact that foul language, excessive violence; sexual innuendos are considered entertaining to so many people, both young and old. 
            Homosexuals were also censored in video games because it was seen as “inappropriate” to include them, so they were either cut from the game or change to not be homosexual. Now, however, homosexuals are now allowed to be in games and some games even allow the main character to choose their sexuality.
            In the beginning of the video games the role of the woman was very minor.  The games were mostly orientated for males but now females are also being recognized. Until the introduction of Tomb Raider, a female archaeologist, who fought off criminals, wild animals and who handled dangerous situations, all to obtain the item in the game.  I thought Tomb Raider is a good character she is smart, very strong and entertaining.  Today female characters play many different roles in video games now, as main characters or side characters, and as protagonist or antagonist. One good example of this is “GLaDOS,” an evil computer with a female voice in the game portal, who is known as one of the best new characters created.  The physical graphics of the female in the video game is usually portrayed as very slim, fit, and beautiful and wears really revealing clothes. In the video game Soul Calibur and its sequels they did not allow their females to age, so they were taken out of the game. It’s as if they had to keep a certain unrealistic image so they couldn’t get older.  With more females becoming gamers, in time it may encourage game designers to allow the female characters in the game to look more realistic.  Female gamers are also treated differently when playing online and definitely with voice chat. I can remember a time when I was online and a person asked if I was  a girl. I told him yes he then asked what my name was. I did feel that just because I was a girl in a chat room full of boys, I was segregated from the group and treated differently.  To counter this sort of treatment a gamer group called “Frag Doll” was created which not only is an all girl gamer group it also aims to promote females views and ideas in gaming.  Though, not everyone likes the idea of female gamers they are here to stay and growing in numbers.
Many video games like, “Tomb Raider” became so popular until the movie was made about it.  Other games were so entertaining until Hollywood could not resist filling the role of the graphically designed character with a human.  Many movies, cable and TV shows has been turned into video game.  So the gamer can feel like they are part of or have some influence over their favorite fictional character.  Financially it is a win win situation for both the show or movie and the video game.  For instance, “Dragon Ball Z” television show explains some of the situation in video game.  On the other hand, the video game “Resident Evil” inspired the movie but both the game and the movie went different directions when continuing the story.  Both the TV show and the video game has kept children and some adults entertained for many years.  Also, the technology used in today's video games has been incorporated into movies.   So, you only require a voice and the technical staff to make the character.  Movies, cable and TV shows will continue to have a relationship with video games as long as it benefits both.
Some video games stops a person from living a real life because the virtual life seems better, “Sims” is a game that does that.  Went it first became available people would sit for hours building neighborhoods, people and even pets in a virtual world.  Rather than get out and live in the real world.  That is the bad part about video game you missed a lot by playing so much, time has not changed that effect at all and now “Sims” has a “Night Life” game, and “Pets” game, among many other “Sims” video games.
A good thing about video game is the world wide appeal.  While playing a video game online you could meet someone and become friends.  The person could live right around the corner or on the other side of the world, and a video game could bring you both together.  One warning, a gamer should be very careful they chat with online.  You can't see the person you're chatting with only assume that they are telling the truth about themselves.  But if you're fortunate enough to meet a person, that holds no threat to you and you become friends it will enhance the online video game experience, but you still need to get out and socialize with other people.
With time video game systems have changed.  The launch of a new video game console goes hand-in-hand with the new video game.  From the ”Atari VCS” launched October, 1977 to “PlayStation 3” launched November 2006, the moment of purchasing the console is met with hope and excitement for the gamer.  The game also change in size and capabilities from the “Nintendo Game Boy” launched August, 1989 which is a handheld video game console to the “PlayStation Portable” launched March, 2005 which not only plays video games, goes online, it takes pictures and plays movies.  So the good thing about that is handheld entertainment, the bad is lack of socializing.
Over time the video game industry has grown.  Industry names such as “EA”, “CAPCOM” and “KONAMI” to name a few have built a multi-billion dollar industry.  Jobs in this field now require a college education and the field is continuously growing.  More colleges and institutes offer game design classes to assist in filling job opportunity in that field.  Some careers include, video game developer, character animator, 3-D modeler, and digital artist just to name a few.  The continuous development of video games will ensure creative minds to continue developing entertainment for the gamer.
            Video games are rising now and they are becoming more popular in society then they were in the 90’s.  The technology associated with the games are also continuing to advance, the demand for the games and not slowing down and the opportunity for more creative minds is growing.  Everyone is getting into it either by playing with a group of friends online or by themselves, or by just playing a game on there “iPod.,” or another handheld consol.  Good or bad active entertainment, thankfully shows no signs of slowing down.

           

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